84 research outputs found
One-dimensional disordered Ising models by replica and cavity methods
Using a formalism based on the spectral decomposition of the replicated
transfer matrix for disordered Ising models, we obtain several results that
apply both to isolated one-dimensional systems and to locally tree-like graph
and factor graph (p-spin) ensembles. We present exact analytical expressions,
which can be efficiently approximated numerically, for many types of
correlation functions and for the average free energies of open and closed
finite chains. All the results achieved, with the exception of those involving
closed chains, are then rigorously derived without replicas, using a
probabilistic approach with the same flavour of cavity method
One-loop diagrams in the Random Euclidean Matching Problem
The matching problem is a notorious combinatorial optimization problem that
has attracted for many years the attention of the statistical physics
community. Here we analyze the Euclidean version of the problem, i.e. the
optimal matching problem between points randomly distributed on a
-dimensional Euclidean space, where the cost to minimize depends on the
points' pairwise distances. Using Mayer's cluster expansion we write a formal
expression for the replicated action that is suitable for a saddle point
computation. We give the diagrammatic rules for each term of the expansion, and
we analyze in detail the one-loop diagrams. A characteristic feature of the
theory, when diagrams are perturbatively computed around the mean field part of
the action, is the vanishing of the mass at zero momentum. In the non-Euclidean
case of uncorrelated costs instead, we predict and numerically verify an
anomalous scaling for the sub-sub-leading correction to the asymptotic average
cost.Comment: 17 pages, 7 figure
Generalized Approximate Survey Propagation for High-Dimensional Estimation
In Generalized Linear Estimation (GLE) problems, we seek to estimate a signal
that is observed through a linear transform followed by a component-wise,
possibly nonlinear and noisy, channel. In the Bayesian optimal setting,
Generalized Approximate Message Passing (GAMP) is known to achieve optimal
performance for GLE. However, its performance can significantly degrade
whenever there is a mismatch between the assumed and the true generative model,
a situation frequently encountered in practice. In this paper, we propose a new
algorithm, named Generalized Approximate Survey Propagation (GASP), for solving
GLE in the presence of prior or model mis-specifications. As a prototypical
example, we consider the phase retrieval problem, where we show that GASP
outperforms the corresponding GAMP, reducing the reconstruction threshold and,
for certain choices of its parameters, approaching Bayesian optimal
performance. Furthermore, we present a set of State Evolution equations that
exactly characterize the dynamics of GASP in the high-dimensional limit
Scaling hypothesis for the Euclidean bipartite matching problem
We propose a simple yet very predictive form, based on a Poisson's equation,
for the functional dependence of the cost from the density of points in the
Euclidean bipartite matching problem. This leads, for quadratic costs, to the
analytic prediction of the large limit of the average cost in dimension
and of the subleading correction in higher dimension. A non-trivial
scaling exponent, , which differs from the
monopartite's one, is found for the subleading correction. We argue that the
same scaling holds true for a generic cost exponent in dimension .Comment: 11 page
Experience of Material Tinkering from Waste in the Year 3-Year 5 Primary School Age Range as an Introduction to Design and Sustainability
A possibility increasingly experimented in the field of design to improve end-of-life sustainability is integration of agro-waste into materials. Design can âupcycleâ waste, offering perceptive and aesthetical acceptance to objects produced from it. On-field experimentations can foster awareness over the possibility to modify objects lifecycle, avoiding a âuse-and-throwâ perspective, and exploring the identity of materials in their prospected field of application. This will be aimed at creating a bond between user and objects, based both on function and on affection, also considering the modifications the material can undergo over time, making it adapted to different uses. This practice can have a significant educational value: in particular, this study moves from an experimentation carried out at July and September 2017 by design and materials engineering researchers, with several groups of 15 children, age 8-11, at Museo dei Bambini-Explora in Rome, investigating their âexperienceâ and âcreativityâ on the topic. Conclusions are also drawn on possible modifications of the step-like procedure to introduce students of all ages to the knowledge of experimental method through the production of DIY bioplastics from waste. This âtrial and errorâ procedure allows reflecting from a play-like point of view on aspects essential for the success of this operation, such as mode of coloration, effect of texture, possibility of obtaining curved or complex shapes, mechanical workability, optimal cooking and aromatization. The consequence of the exercise is customizing materials obtained from waste, with the idea of teaching how an expressive and functional success of the objects produced can make these âresilientâ over time, therefore inherently sustainable. This would lead, through a combined and simple teaching of elements of experimental procedure and sustainability, to an awareness of their respective importance in design. The tool for this result is the development of DIY materials. The significance of this experience, which could be applied also in other age ranges, appeared to be to communicate the role of design to improve the perception of materials by transforming them into valuable objects. This proved to be better explained in the challenging case of waste, hence a substance bearing no longer any emotionalor functional relation with us, with which this âbondâ needs to be rebuilt through an experiential path
Experience of Material Tinkering from Waste in the Year 3-Year 5 Primary School Age Range as an Introduction to Design and Sustainability
A possibility increasingly experimented in the field of design to improve end-of-life sustainability is integration of agro-waste into materials. Design can âupcycleâ waste, offering perceptive and aesthetical acceptance to objects produced from it. On-field experimentations can foster awareness over the possibility to modify objects lifecycle, avoiding a âuse-and-throwâ perspective, and exploring the identity of materials in their prospected field of application. This will be aimed at creating a bond between user and objects, based both on function and on affection, also considering the modifications the material can undergo over time, making it adapted to different uses. This practice can have a significant educational value: in particular, this study moves from an experimentation carried out at July and September 2017 by design and materials engineering researchers, with several groups of 15 children, age 8-11, at Museo dei Bambini-Explora in Rome, investigating their âexperienceâ and âcreativityâ on the topic. Conclusions are also drawn on possible modifications of the step-like procedure to introduce students of all ages to the knowledge of experimental method through the production of DIY bioplastics from waste. This âtrial and errorâ procedure allows reflecting from a play-like point of view on aspects essential for the success of this operation, such as mode of coloration, effect of texture, possibility of obtaining curved or complex shapes, mechanical workability, optimal cooking and aromatization. The consequence of the exercise is customizing materials obtained from waste, with the idea of teaching how an expressive and functional success of the objects produced can make these âresilientâ over time, therefore inherently sustainable. This would lead, through a combined and simple teaching of elements of experimental procedure and sustainability, to an awareness of their respective importance in design. The tool for this result is the development of DIY materials. The significance of this experience, which could be applied also in other age ranges, appeared to be to communicate the role of design to improve the perception of materials by transforming them into valuable objects. This proved to be better explained in the challenging case of waste, hence a substance bearing no longer any emotional or functional relation with us, with which this âbondâ needs to be rebuilt through an experiential path. Keywords: design education; material tinkering; sustainability for childre
The Exponential Capacity of Dense Associative Memories
Recent generalizations of the Hopfield model of associative memories are able
to store a number of random patterns that grows exponentially with the
number of neurons, . Besides the huge storage capacity,
another interesting feature of these networks is their connection to the
attention mechanism which is part of the Transformer architectures widely
applied in deep learning. In this work, we consider a generic family of pattern
ensembles, and thanks to the statistical mechanics analysis of an auxiliary
Random Energy Model, we are able to provide exact asymptotic thresholds for the
retrieval of a typical pattern, , and lower bounds for the maximum of
the load for which all patterns can be retrieved, .
Additionally, we characterize the size of the basins of attractions. We discuss
in detail the cases of Gaussian and spherical patterns, and show that they
display rich and qualitatively different phase diagrams.Comment: preliminary version with no Appendi
Finite size corrections to disordered Ising models on Random Regular Graphs
We derive the analytical expression for the first finite size correction to
the average free energy of disordered Ising models on random regular graphs.
The formula can be physically interpreted as a weighted sum over all non
self-intersecting loops in the graph, the weight being the free-energy shift
due to the addition of the loop to an infinite tree
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